Hexapawn (v. 1.0) Разработано savanto |
This game was invented by Martin Gardner, who presented it as a simple demonstration of computer adaptation. As you play and win, the computer will "learn" from its mistakes, until eventually, it can beat you every time. To start over you must reset the computer's skill level.
[2013-06-16] A Google User: Artificial Intelligence exercise for mathematically curious The fun of this game is seeing the computer progressively learn to beat you ever time, which takes about 25 games. Graphics could be much better, but that misses the point. This is not a game in the 'fun' sense. It's about a computer learning. Teaching it might be a bit boring, but if you have the patience to think about what the programmer has done then it's excellent. |
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[2010-07-29] A Google User: Not properly configured for Moment screen |
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[2010-07-29] Steve: Not properly configured for Moment screen |
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[2010-07-28] A Google User: Its pretty bad. Just scaled down checkers basically. |
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[2010-07-28] andrew: Its pretty bad. Just scaled down checkers basically. |
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