Davok (v. 1.2) Разработано reebeniv |
Davok is a simple casual brick game.
You must control a colorful ball with the accelerometer so that it touches a brick of the same color.
If you manage to do that the brick and all nearby ones disappear. If not the ball changes into a brick. The more
bricks disappear at one the more points you get.
The game ends when some brick gets to the center of the map.
The game is intended for 320x480 display phones though
it should work with other displays.
Ver. 1.2 includes some fixes e.g. improved ball control.
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[2010-11-24] A Google User: Interesting concept, no glitches for me (MotoDroid), just way too slow. As others have said, needs tilt sensitivity control. |
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[2010-11-24] BrooklynSara: Interesting concept, no glitches for me (MotoDroid), just way too slow. As others have said, needs tilt sensitivity control. |
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[2010-11-24] Sara: Interesting concept, no glitches for me (MotoDroid), just way too slow. As others have said, needs tilt sensitivity control. |
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[2010-08-24] A Google User: Roll physics could be improved, and breaking play up into increasing levels of difficulty would be nice. Otherwise, a good start. |
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[2010-08-24] Matt: Roll physics could be improved, and breaking play up into increasing levels of difficulty would be nice. Otherwise, a good start. |
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[2010-05-06] A Google User: Interesting concept, but can't handle orientation changes. Kind of important for a tilt based game. |
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[2010-05-06] Serinus: Interesting concept, but can't handle orientation changes. Kind of important for a tilt based game. |
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[2010-05-06] junkmayle670: Interesting concept, but can't handle orientation changes. Kind of important for a tilt based game. |
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[2010-02-09] A Google User: When playing with my screen closed on a Driod, trying to tilt left too much would put the game in landscape, and restart it. |
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[2010-02-09] A Google User: Good concept but bad delivery. |
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[2010-02-09] FelisLachesis: When playing with my screen closed on a Driod, trying to tilt left too much would put the game in landscape, and restart it. |
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[2010-02-09] Alexander: When playing with my screen closed on a Driod, trying to tilt left too much would put the game in landscape, and restart it. |
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[2010-02-09] caboose: Good concept but bad delivery. |
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[2010-02-08] A Google User: Need to be able to adjust tilt sensitivity |
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[2010-02-08] A Google User: Seems like it's slow paced on my Droid. Is it supposed to be this slow? Good concept though. |
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[2010-02-08] A Google User: Impossible to control on mt3g |
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[2010-02-08] Dangel: Seems like it's slow paced on my Droid. Is it supposed to be this slow? Good concept though. |
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[2010-02-08] Kristopher: Need to be able to adjust tilt sensitivity |
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[2010-02-08] D.: Seems like it's slow paced on my Droid. Is it supposed to be this slow? Good concept though. |
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[2010-02-08] Ryan: Impossible to control on mt3g |
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