SeQ (v. 1.3.0) Разработано Ubiqueworks |
SeQ is a clone of the popular Mastermind.
It is a code-breaking game where the player has to guess a generated pattern of colored balls in as few guesses as possible.
Changelog:
- Reduced required permissions
- New color chooser
- Added local/remote highscores
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[2011-01-12] Monica, Aaron & Karl's mom: Love it. Even hardest level is getting too easy tho. Wish there could be more than 6 pegs. DroidX |
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[2010-11-24] olejorgenb: Somewhat slow startup. Sometimes uses bad color combinations. |
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[2009-11-30] Trevor: Best implementation I found for high difficulty. I wish options were customizable. I experienced a few glitches. I like the color selection method. |
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[2009-11-30] Anonymous: Best implementation I found for high difficulty. I wish options were customizable. I experienced a few glitches. I like the color selection method. |
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[2009-08-12] the 11/30/2009 Cute UI, although color choosing could be more comfortable. But request extensive permissions for no reason. |
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[2009-08-12] divide: Cute UI, although color choosing could be more comfortable. But request extensive permissions for no reason. |
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[2009-08-11] Quboid: Decent implementation but could do with more options. Also could save best times and have a good way to choose colours, eg. tap for a radial dial. |
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