multidood is an attempt to see how a multitouch doodle game can evolve and sustain itself throughout its development.
Oriented towards minimalism, future development relies on support and feedback from the community.
That is: YOU as the player and supporter are in the position to tell me in which direction multidood shall go. Which game mechanics would you like to play with? New sounds? Power-ups? Enemies? A pressure-sensitive touchscreen interface?
Give me feedback for which features you would like to see in a future version!