This ad-supported version of HyperBowl for Android is brought to you by one of the developers on the team that created the original arcade and attraction game over ten years ago. Swipe the screen to push the bowling ball around richly imaginative fantasy worlds. Enjoy the scenery, but remember to head for the pins!
Play 1-4 players in the original Arcade Mode or quick-play in single-player mode.
ARMv6 and low-resolution devices only run the first four lanes.
If you enjoy this game, please check out the Pro version.
***** Reviews for the iOS Version *****
MacLife lists HyperBowl as one of the Greatest iPhone Apps of 2009 - "Sure, there are a lot of bowling games for the iPhone, but none of them match the legacy that HyperBowl has. The gameplay feels organic, with its beautiful outdoor themed bowling lanes."
SlapApp says "HyperBowl definitely portrays a retro arcade feel that’s consistent with the original, and offers a uniquely different game-play that other traditional bowling apps simply do not offer."
Smartphone Review - "HyperBowl is one wild bowling experience"
SmartAppDevelopers - "Easy to play yet challenging. Great setting design."
HowsMyApp rates HyperBowl 5/5 for Entertainment and Value.
Slide Gamer - "If you’re a fan of the original HyperBowl then there’s no doubt that you’ll love this portable version."
***** Game Info *****
Visit the game site http://hyperbowl3d.com/ more information and the Facebook page http://facebook.com/hyperbowl for the latest news.
HyperBowl is a trademark of Hyper Entertainment, Plc.
Credits: J. Walt Adamczyk, Zoie Alandra, TJ Bordelon, Phil Britt, Phil Chu, Brian Johnson, Christine Kanegishe, Jon Kranc, Mike Peterson, Al Podrasky, Aaron Pulkka, Wendy Rosenthal, Cary Sandvig, Dave Spencer, Mike Swinney, Ed Trillo, Gene Turnbow, Phil Zucco
Special thanks to all our HyperBowl fans for suggestions, testing and overall enthusiasm. Join us on http://facebook.com/hyperbowl.
This version of HyperBowl is built with the Unity game engine and FontLibrary from MacXWare. iTween library provided by Pixel Placement. Pause menu implemented with GUIKit001 from gameassets.net.
This app was tested on a Samsung Vibrant (Galaxy S) running Android 2.2 and reported to work with other devices such as the XPeria Play and HTC Evo. If your have a problem with this app on your device, please include your device and Android version in your comment, and if it's a performance issue, reporting the frame rate for problematic lanes is helpful (there is a frame rate display option in the options menu). Note that some lanes are more resource-intensive than others, e.g. the High Seas lane is particularly physics-intensive and the Tokyo lane is particularly graphics-intensive.
This app requires Unity compatible devices with the ARM7 processor, which include:
Google Nexus One, OS 2.1 and newer
Google Nexus S, OS 2.3 and newer
Motorola Droid, OS 2.1 and newer
Motorola Droid X, OS 2.1 and newer
Motorola Droid 2
Motorola XT701 OS 2.1
Motorola Xoom OS 3.0
Motorola Defy
HTC EVO 4G, OS 2.1 and newer
HTC Droid Incredible, OS 2.1 and newer
HTC Desire HD, OS 2.2 and newer
HTC Desire Z (T-Mobile G2), OS 2.2 and newer
HTC Desire, OS 2.1 and newer
HTC Inspire 4G OS 2.2
HTC Vision, OS 2.2
HTC EVO 3D
SE X10, OS 2.1 and newer
SE Xperia Play, OS 2.3
Samsung Galaxy S, OS 2.2 and newer
Samsung Galaxy S (Fascinate), OS 2.1
Samsung Galaxy S (Captivate), OS 2.1
Samsung Galaxy Tab, OS 2.2
Samsung Epic 4G
Viewsonic gTablet
Archos 70 Internet Tablet
Archos 43 Internet Tablet
Archos 32 Internet Tablet
Archos 101 Internet Tablet
Nook Color
NEC MEDIAS N-04C
LG Optimus V
Orange San Francisco / ZTE Blade
SE X10 mini
Samsung Galaxy 580
HTC MyTouch 3G Slide
This app reportedly does not work with the Samsung Galaxy S running Android 2.1, HTC Legend or anything from Asus.